AI Insights · Timothy · October 2022
Top 5 Entertainment Mascot Games on Android in Africa Q3 2022
A look at the performance of the top 5 entertainment mascot games on the Android platform in Africa during Q3 2022, based on data from Sensor Tower.
The third quarter of 2022 saw interesting trends in the performance of the top 5 entertainment mascot games on the Android platform in Africa. Here's a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Sonic Dash Endless Runner Game from SEGA experienced a fluctuating revenue trend, starting at $123 in the last week of June and ending at $88 in the final week of September. Weekly downloads peaked at 117.7K in early August, but saw a consistent decline to 70.4K by the end of the quarter. Active users started strong at 914.5K in late June, peaking at 1M in mid-August, before gradually declining to 906.9K by the end of September.
Sonic Forces: PvP Battle Race, also from SEGA, showed a relatively stable revenue pattern, fluctuating around $202 in late August and ending at $220 in the last week of September. Downloads saw an early peak of 49.6K in mid-July, then decreased steadily to 24.2K by the end of the quarter. Active users started at 170.9K in late June, peaking at 205.3K in mid-July, and declined to 135.6K by the end of September.
Hello Kitty Nail Salon from Budge Studios had modest revenue, peaking at $30 in early July and fluctuating around $14 by the end of September. Weekly downloads peaked at 29.1K in early July, then gradually decreased to 18.6K by the end of the quarter. Active users showed a similar trend, starting at 127K in late June, peaking at 134.5K in early July, and ending at 105.4K in late September.
Sonic Dash 2: Sonic Boom Run, another title from SEGA, saw its revenue peak at $90 in early September, then fall to $40 by the end of the month. Downloads varied, peaking at 23.4K in mid-August and ending at 18.6K in late September. Active users started at 189.5K in late June, peaked at 199.8K in mid-July, and declined to 172.5K by the end of the quarter.
Minion Rush: Running Game from Gameloft SE experienced a revenue peak of $111 in early September, ending the quarter at $24. Downloads started at 12.4K in late June, peaked at 23.4K in early August, and declined to 14.7K by late September. Active users began at 32.9K in late June, peaked at 52.6K in mid-August, and ended at 43K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower.